HORSEY WIKI
CATALOG · 11 RECIPES · 10 CATEGORIES

HORSEY GAME SPLICE RECIPES —
EVERY DNA / ITEM / QUEST COMBO WITH A SOURCE.

From rocket-glued horses to plutonium-fed hoof feet to Bubba's $2,000 quest — each recipe lists ingredients, claimed effect, and the YouTube or community source it came from. Recipes without a source are not published.

Sourcing policy: Every recipe must cite a source URL. Recipes without a source are not published. Community-submitted recipes get a 'community' status until video-verified.

Consumable Attachments

Rocket-glued horse

VIDEO-VERIFIED
INGREDIENTS
  • creatureAny horse
  • itemRocket (Sumo win reward)
  • verbGlue
CLAIMED EFFECT

Rocket gets physically attached to the horse — morphology gains rocket propulsion. The rocket itself is non-cloneable (it's not biological), so the splice is one-way: rocket consumed, horse gains attachment.

VERIFICATION NOTES
  • · MoreCaseOh demonstrates winning a sumo match → receiving a rocket → gluing it onto a horse
  • · Confirms that rockets cannot be DNA-cloned — they must be acquired fresh per use

Feed Consumables

Plutonium → hoof feet (speed boost)

VIDEO-VERIFIED
INGREDIENTS
  • creatureHuman / horse
  • itemPlutonium
  • verbFeed
CLAIMED EFFECT

Creatures fed plutonium grow hoof feet and run faster. Verified on screen — HeTheLyon's optimization curve includes plutonium-fed humans hitting times as low as 7.9s.

VERIFICATION NOTES
  • · Direct on-screen demo: human grows hooves immediately after plutonium feed
  • · Plutonium is a feedable consumable, not a glue/attach item

Hot sauce → possibly sub-5-second times

COMMUNITY
INGREDIENTS
  • creatureOptimized racer
  • itemHot sauce
  • verbFeed
CLAIMED EFFECT

Hot sauce may push race times below the 5-second public soft cap. The recording of the speculation does not show the time clearly on camera.

VERIFICATION NOTES
  • · Open community question: no clean clip of a sub-5-second result has surfaced
  • · Requires a creature with a functional mouth — see /tools/dna-database GIVE MOUTH quick action

Creature Acquisition

Creature Mutations

Bartender → Wheel (humanoid → wheel-being)

COMMUNITY
INGREDIENTS
  • creatureBartender NPC
  • verbDNA convert
CLAIMED EFFECT

The bartender NPC can be converted into a wheel-bodied creature called Wheel via DNA manipulation. Wheel can then 'have wheelie sex with himself' to produce children.

VERIFICATION NOTES
  • · Stated on stream during HeTheLyon's run; not clear on camera whether this is a meta-joke or literal mechanic
  • · Wheels-in-genetics is a real game mechanic (see HeTheLyon @ 17:04: 'wheels are hard-coded into their genetics')

F1 Cross Templates

Horse × Tiger F1 cross

TOOL-FEATURE
INGREDIENTS
  • creatureHorse preset (alleleA)
  • creatureTiger preset (alleleB)
CLAIMED EFFECT

Deterministic first-cross template producing a horse-shape with tiger-allele heterozygosity at every helix. Use as a starting point for stripe / muscle / claw experiments.

VERIFICATION NOTES
  • · Generated by the F1 Cross feature in /tools/dna-database — deterministic preview only; the real game's inheritance is partially random
  • · Both parent presets come from steve02081504's open community DNA database

Hidden Interactions

Cave bone DNA → treasure map

COMMUNITY
INGREDIENTS
  • itemOne specific bone (of three) inside the map's cave
  • verbDNA-extract from the bone
CLAIMED EFFECT

Extracting DNA from one of the three bones in the cave produces a treasure-map item. Which bone, and what the map leads to, are still being collected.

VERIFICATION NOTES
  • · Reported by a player commenter under 老番茄's Bilibili playthrough — 2026-05-09
  • · Not yet reproduced on a primary playthrough we could verify

Lab Procedures

Empty the vat between iterations

VIDEO-VERIFIED
INGREDIENTS
  • verbClear all vials from vat before next sim run
CLAIMED EFFECT

Cumulative DNA pollution from previous runs slows down new optimizations. Emptying the vat between iterations gives cleaner, faster results.

VERIFICATION NOTES
  • · On-screen confirmation: HeTheLyon clears the vat and the next sim produces a noticeably faster creature

Lab Hardware Upgrades

RAM upgrade → faster simulator output

VIDEO-VERIFIED
INGREDIENTS
  • itemRAM (acquired from cars/tech inventory)
  • verbApply to horse simulator
CLAIMED EFFECT

Upgrading the simulator with RAM lets the optimization sim produce faster horses. HeTheLyon's curve drops from ~7s into the 5s range after the upgrade.

VERIFICATION NOTES
  • · Hardware-tier upgrade path is confirmed
  • · RAM presumably comes from car / tech-tier inventory items (not yet pinned to a specific source)

Emergent Morphologies

Pogo-stick front leg morphology

VIDEO-VERIFIED
INGREDIENTS
  • creatureIterated optimization output
CLAIMED EFFECT

Some optimization passes randomly produce a pogo-stick front leg morphology. These creatures actually win races.

VERIFICATION NOTES
  • · Visible on screen: HeTheLyon's runner with the pogo leg crosses the finish line first
  • · Not deliberately splice-able; emerges from the simulator

Quest Recipes

Bubba's quest — descendant + big ears = $2,000

VIDEO-VERIFIED
INGREDIENTS
  • creatureHorse descended from 'Russian mafia', 'coronal mass ejection', or a third lineage
  • traitBig ears phenotype
CLAIMED EFFECT

Bringing a qualifying horse to Bubba awards $2,000 cash.

VERIFICATION NOTES
  • · Quest specification + reward both spoken on screen
  • · Third lineage name partially audible in the recording — being collected

Submit a recipe

Found a splice we don't list? Email it. Include:

  1. Title (one short line)
  2. Ingredients (creatures / items / verbs)
  3. Effect you observed
  4. Source — clip URL with timestamp, screenshot, or save-file dump

Catalog updated 2026-05-09. Recipes without a verifiable source are not published.