HORSEY GAME WIKI
By Professor Neigh•endgame•2026-05-09

Horsey Game Conservation Map & Carnivore Crisis

Horsey Game ecosystem: 400 creatures, 50% genetic division, color-coded diet. Why carnivores extinct themselves and lock the hot-air-balloon achievement.

BACK TO MINI-GUIDES

Horsey Game Conservation Map — Population, Genetic Diversity, Carnivore Crisis

🔬 Sourcing. Every population number, percentage, and color-code below is anchored to Cheru's 100% playthrough. The conservation tent UI is filmed cleanly between 38:30 and 39:30; the carnivore-extinction softlock is debriefed in the post-credits segment.

The conservation map is one of the most under-documented systems in Horsey Game. It's also one of the most punishing — leave it unattended and it will softlock an achievement. Here's what we actually know.

The conservation tent UI

Cheru @ 38:50 opens the conservation tent and reads the on-screen stats:

MetricValueMeaning
Population400Total creatures alive in the conservation area
Genetic division50%Diversity index — exact mechanic uncertain, but "50%" is presented as a baseline
Genetic diversity (separate readout)43%@ 39:00 "It's at 43% now."

The 50% / 43% split suggests genetic division and genetic diversity are two different stats — possibly inter-species spread vs. within-species spread. We have no further evidence yet.

The diet color code

Cheru @ 39:30 reads the legend:

"Green is herbivores. Red is carnivores. Orange is omnivores."

This is the key to reading the conservation map at a glance:

  • 🟢 Green dots — herbivores. Eat plants. Stable population assuming food.
  • 🔴 Red dots — carnivores. Eat meat. Unstable — see softlock below.
  • 🟠 Orange dots — omnivores. Eat both. Generally most resilient.

If the red dots disappear from the map, you have a problem.

The carnivore-extinction softlock

Cheru @ 44:30:

"And I've been softlocked out of acquiring a hot air balloon because there's no freaking carnivores in the entire world because they all ate each other."

The mechanic, as observed: carnivores that run out of herbivore prey will eat each other until none remain. In Cheru's playthrough, once the last carnivore was gone the hot-air-balloon achievement stayed locked for the rest of that save. A separate community report claims dug-up bones can be processed in the DNA Lab to revive extinct species (see Hidden Secrets); we have not verified that this actually repopulates carnivores or clears this specific softlock, so treat extinction as effectively permanent until someone confirms a fix on video.

Mitigation steps:

  1. Open the conservation tent regularly. It's the only UI that shows the population breakdown by diet.
  2. Watch the red dot count. If it's trending down, intervene: introduce more herbivores (carnivore food supply) or relocate carnivores to a different region.
  3. The hot air balloon achievement specifically requires a living carnivore at acquisition time. If you've lost all of them, the achievement is gated until a future save.

This is one of three documented softlocks — see Achievements + Softlocks for the full list.

What this means for breeding strategy

The DNA Database includes presets for bear, tiger, croc (carnivore lineages) and monster, goblin (omnivore-coded fantasy lineages). Splicing carnivore alleles into your breeding line may reduce ecosystem load — or it may make the situation worse, depending on how the game classifies hybrids. We don't yet have evidence either way. Test on a fresh save before committing.

What this guide won't claim

We don't have video evidence yet for:

  • The exact threshold of carnivore population loss that triggers the softlock
  • Whether you can re-introduce carnivores after extinction (e.g., via DNA splicing on the conservation map)
  • The relationship between the 400 population number and the per-species split
  • Whether genetic diversity below some threshold has its own consequences
  • The full hot-air-balloon achievement chain (acquisition / use / reward)

If you've reproduced any of these on your save, please submit via /contact.

What's next

Sources


Last updated: 2026-05-09. Numbers and color codes anchored to a single playthrough — verified by independent reproductions if you have them.

Last verified: 2026-05-09 · Game version: 1.0.4 · See /sources for citation list.

conservationecosystempopulationgenetic-diversitycarnivoreherbivoreomnivore